Oct 21, 2008, 02:08 AM // 02:08 | #1 |
Desert Nomad
Join Date: Sep 2007
Location: New Zealand
Guild: CoA
Profession: N/
|
Soulreaping older versions
I've looked everywhere for this and I can't seem to find it. I wanna find a history of Soul Reaping and it's changes throughout the entire history of Guild Wars. GWW only seems to go so far. Cheers for any help.
|
Oct 21, 2008, 02:28 AM // 02:28 | #2 |
Furnace Stoker
Join Date: Aug 2007
Location: Sydney, Australia
Guild: Haze of Light [pure]
Profession: R/
|
I know before its current version it was only once every 5 seconds, and 1/2 energy from spirits.
Before that I think it was no time limit and 1/2 energy from spirits, or full energy from spirits. I think that was how it went. |
Oct 21, 2008, 02:41 AM // 02:41 | #3 |
Jungle Guide
Join Date: Oct 2008
Location: There
Guild: [ToA]
|
|
Oct 21, 2008, 02:42 AM // 02:42 | #4 |
Academy Page
Join Date: Mar 2006
Location: Northern NY
Guild: Ladies' Rhythm and Movement Club [MOVE]
Profession: W/Mo
|
If you're really serious and have the patience, you can check here which has every Guild Wars update ever. If you've got that kind of patience to sift through them all, my hat's off to ya.
|
Oct 21, 2008, 03:18 AM // 03:18 | #5 |
Frost Gate Guardian
Join Date: Apr 2006
Location: Domain Of Anguish
Guild: [BURN]
|
This is straight out of the Prima Official Game Guide for Guild Wars circa 2005 (an ancient scroll I found in my travels).
Soul Reaping: This allows the Necromancer to draw upon the spirits of dead corpses, restoring small portions of Energy for each dead body on the field. For each creature (ally, enemy, minion, pet, or anyone else) who dies close to you, you will gain energy equal to your ranks in Soul Reaping. It's a handy attribute for any Necromancer style. And from the Prima Guild Wars Factions Official Guidebook circa 2006, it is printed as follows. Soul Reaping (Primary): The Necromancer's primary attribute, improves your ability to gain Energy whenever a creature near you dies. Don't know if this helps you any, but thought I would share it with you. Last edited by masterjer1; Oct 21, 2008 at 03:25 AM // 03:25.. Reason: adding more |
Oct 21, 2008, 04:22 AM // 04:22 | #6 |
Desert Nomad
Join Date: Apr 2007
|
For most of the time Soul Reaping was gain 1 energy per rank of soul reaping for anything that died - players, enemies, spirits, minions.
Then it was changed to getting the energy only once every 5 seconds for creatures dying. After was only once every 5 seconds and half for spirits. Then it was max of 3 triggers every 15 seconds for every creature but spirits and you would get full energy for spirits you controlled. And we arrived at the state it is now. You can check this on http://guildwars.wikia.com. Go to the soul reaping article, history tab on the top right corner and you can compare versions and see the changes. |
Oct 21, 2008, 04:53 AM // 04:53 | #7 | |||||
Forge Runner
Join Date: Mar 2006
Profession: N/
|
url: guildwars.wikia.com
search string: "game updates soul reaping" result: Quote:
Quote:
Quote:
Quote:
Quote:
research is ftw only took me like 10s (oh btw...i woulda used official guild wiki....but for some reason the search didnt work) Last edited by snaek; Oct 21, 2008 at 04:58 AM // 04:58.. |
|||||
Oct 21, 2008, 09:00 PM // 21:00 | #8 |
Frost Gate Guardian
Join Date: Jun 2005
Guild: FaT
Profession: Mo/
|
Did your search find the 1000's of QQ's everytime Anet smacked Soul Reapings bare behind?
I personally saw several Nec's heads explode!!!! |
Oct 21, 2008, 09:55 PM // 21:55 | #9 |
Desert Nomad
Join Date: Nov 2005
Location: United Kingdom
Profession: Me/
|
You could have also checked the histroy of the soul reaping article on wiki.
http://www.wiki.guildwars.com/index....action=history |
All times are GMT. The time now is 03:54 PM // 15:54.
|